what are good dimensions for digital art

what are good dimensions for digital art

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This article covers the best canvas size and resolution for digital art. Choosing the best canvas size and resolution might not be easy when you have a certain project in front of you, and you want to get the best quality out of your art software. A large canvas size, like 3000 x 7000 px with 300 PPI (pixels per inch), will give you good results overall. Let’s explore the topic a bit more!

 - What Are Good Dimensions For Digital Art

Canvas size refers to the dimensions of the digital workspace or the digital canvas you have when you start a new drawing in an art software like Procreate, Clip Studio Paint, or Adobe Photoshop.

Printing Your Artwork: Image Size And Resolution

Resolution refers to the number of pixels per inch (ppi) or dots per inch (dpi) in an image. A high-resolution image will have more pixels or dots per inch and creates a clearer and sharper image. Low-resolution images may appear blurry or pixelated when printed or viewed at a larger size.

When creating digital art, it’s important to consider the final use or output of the artwork and choose a canvas size and resolution that will allow for clear and high-quality printing or display.

The best canvas size for digital art depends on the intended use or output of the artwork. A good starting point is to use 3000 x 7000 px canvas size at 300 PPI resolution for digital art.

Digital Art Pictures

For digital illustrations or graphics that will be used for web or screen display, a canvas size of 72 ppi and a size of 800-1200 pixels is good enough.

For digital art that will be printed, a higher resolution of 300 ppi or more is recommended. The canvas size will depend on the desired final print size, with larger print sizes requiring larger canvas sizes. For example, a digital art print that will be 8″ x 10″ at 300 ppi would need a canvas size of 2400 x 3000 pixels.

It’s important to remember that larger canvas sizes will require more RAM (random access memory) and processing power, so it’s important to consider the capabilities of your computer or device when choosing a canvas size for digital art.

Tips On How To Create Smooth Lines With Your Graphics Tablet (or Pen Display)

As a general rule, a higher resolution is better for printing as it allows for more detail and clarity. Higher resolution images create larger file sizes, so take this into account when creating digital art in high resolution.

For printable digital art, a resolution of 300 pixels per inch (PPI) is considered the best resolution to have. This is the standard resolution for high-quality printing and will produce excellent results for most purposes.

For web use, 72 PPI is often used as the standard resolution. This is because, in web use, you don’t need the extra sharpness present in 300 PPI images. 72 PPI images also load faster as the pixel density is lower.

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Working higher than 300 PPI resolution rarely brings noticeable differences to the sharpness or quality of the final artwork. 300 – 400 PPI tends to be a good range to work in.

Current art software like Adobe Photoshop and Clip Studio Paint enables you to work on very high pixel sizes (30000 x 30000 px), so you usually don’t have to worry about art software not having enough pixels for you.

It’s important to know that the bigger resolution and canvas size you have, the more RAM (random access memory) is required from your computer. The speed of the RAM does not have as big of an impact as does the amount of RAM you have.

Best Paid & Free Digital Art Software For Pc & Mac 2023

32-64GB of RAM is enough for creating high-quality and high-resolution digital art. Having more than 64GB of RAM always helps, but most laptops or tablets don’t yet have more than 64GB.

 - What Are Good Dimensions For Digital Art

If you use desktop PC, then you can have more than 64GB of RAM, as the only limitations come from the motherboard and CPU you have.

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The Best Canvas Size For Instagram Digital Art And How To Create The Perfect Image

Thank you for visiting the page! If you want to build your next digital product business, I suggest you check out Kittl!It’s easy to walk into an art store, see a canvas that will fit on that empty spot of the wall and know it’s the canvas you need. But, what about digital art? The canvas looks like it’s the size of my screen, whether it’s small or large. It’s so easy to choose the wrong sizing and make a mistake. So, the question is, what’s a good canvas size for digital art?

For printed work, your digital art canvas should be the same size as your desired final print. Use an inch to pixel converter to find your dimensions in pixels. The size of your canvas designed for the web depends on the platform you plan to display it on. The DPI of your canvas should be at least 150 for web work and 300 for print work.

Best Canvas Size And Resolution For Digital Art - What Are Good Dimensions For Digital Art

If you plan to print your work, it really is as simple as choosing a canvas that’s the size of your desired final product. So, if you eventually want to print an 8×10 print, make your canvas 8×10.

Painting Of Radha Krishna In Digital Art Size

If I’m unsure what size I want my final print to be, I take some time and figure it out. That’s how much I care about choosing the right canvas size from the get-go.

To be fair, there have been a few times when I’ve jumped into a piece of art without knowing the exact sizing first. In those case, I aim for a larger canvas than I think I’ll need. Generally, I find it easier to scale my work down when printing, than scaling it up.

This is not always the case so, again, try to figure out your ideal canvas size ahead of time before you get started.

Other Dimensions Digital Art By Linda Sannuti

Also, it’s important that you DON’T resize your canvas after you’ve created it. This can cause issues with quality, sizing, and overall results. So, again, decide on your canvas size from the get-go before you get started.

We have to think about DPI, which will change the size of your canvas, even if you’re still aiming for an 8×10 print at the end of the day.

Not to mention that it becomes more complicated when thinking about digitally displaying your work. How the heck do we know the size of Instagram posts?

How To Choose A Canvas Size In ArtRage - What Are Good Dimensions For Digital Art

Best Drawing Tablets In 2022: Create Paperless Art

Later in this post, we’ll talk about what you need to consider when choosing a DPI for your canvas and how it impacts its size. That said, if you couldn’t care less about how all of this works and just want a clear answer on what size canvas you should pick for your digital art, I totally get it.

Here’s a chart you can use. These dimensions are based on 300 DPI, which is generally considered to be the minimum DPI for print work. And, as we’ll talk about more in depth in the next section, choose a larger size if you’re not exactly sure what size you’ll want or need.

You’ll notice more quality loss when you scale a small image to a larger size than when you scale a large image to a smaller size. You still want to be in the ballpark, but be in the larger end of the ballpark.

Pbsk Digital Art

Ok, another thing that’s important to understand is DPI. It’s really easy to get confused by DPI since it seems to magically balloon your canvas size. There’s a reason for it though and it doesn’t actually impact your canvas size in the way you would think.

DPI stands for dots per inch. As the name suggests, it tells you how many dots can fit into an inch of printed work (source). So, the larger the DPI, the more dots of ink will be in each inch of your printed final product.

In general, all printed work should be a minimum of 300 DPI, but you can go higher if you plan to print posters and larger pieces of work.

Infinite Dimensions In Digital Art And Beyond

If you change your

The Best Canvas Size And Resolution For Digital Art - What Are Good Dimensions For Digital Art

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Art is delightful and gratifying. In recent times, with the many powerful advancements in technology, designers are able to create outstanding visual images using their computers and other digitally smart devices. The best free drawing software for Windows offers a pragmatic simulation of colors, textures, effects, and tools to work seamlessly in three dimensions, with direct control over virtual brushes and pens.

Drawing apps for PC allow users to create a realistic piece of art with an extensive variety of built-in tools, effects, and colors, which can be exported into multiple file formats. Many of the best drawing software are pretty expensive though.

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But, if you are looking for options that would cost you nothing, your search ends here. This article brings some of the best drawing software available in the market today along with their features, that are highly competitive and appealing.

Best Free And Paid Drawing Apps For Windows[2021]

Most of the drawing and art applications are graphically intensive. Hence, it is advised to keep your graphics driver up-to-date to avoid experiencing problems like app crashing, slowdown, artifacts, weird colored squares appearing on screen, etc. Using an automatic software like Bit Driver Updater is the safest way to update the graphics card and other Windows drivers. Besides one-click driver updates, the software comprises several useful features, such as backup and restore, exclusion list, top-notch performance, and more.

The most effective drag and drop Graphic designing tool Canva can do wonders for users seeking the best free drawing software. It has a huge library with endless elements, fonts, images, and videos to create the desired content. Moreover, with just one click you can resize the image or drawing for different platforms.

You can use the tool to generate customized posts, design logos, websites, visiting or greeting cards, invites, customized posts, and all the other sorts of promotional or informative content.

The 9 Best Drawing And Painting Apps For Digital Artists

First up on our list of drawing software for Windows is Corel PaintShop Pro. The software offers some of the best features which make the work easy for every user. Irrespective of your work you can use this software to create the best art. It offers flexible and cost-effective licensing. It offers many other features which can help you in creating animation and images.

The software can create animation with just three steps easily. While for transforming images you can use the Photoshop brush. It offers integration with Photoshop which makes it easy for you to work with the tools. It offers three versions which include PaintShop Pro, PaintShop Pro Ultimate, and Photo Video Bundle Ultimate. You can choose whichever version you like as per your genre of work.

GIMP is a powerful and flexible open-source image editor tool. Its professional-quality features allow the user to easily fine-tune their illustration or create an image from scratch, making it the best free drawing software. With practice, it can certainly work like Photoshop.

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GIMP provides top-notch tools for high-quality image manipulation such as automatic image enhancement, color adjustment, customizable brushes, cloning, filters, and much more. GIMP allows easy integration with several programming languages such as Python, Perl, Scheme, etc. Its highly customizable UI gives artists the power and flexibility to create their unique designs.

Krita is fast, flexible, and the best free drawing software for Windows. Its pro-level set of tools provides an innovative solution to both amateur and professional artists. Krita is one of the best drawing apps for PC with powerful 2D and 3D animation.

Krita has a highly intuitive interface that allows designers to create a customized layout. In addition, Krita comes with many advanced features for image editing like the brush stabilizers, drawing assistants, professional effects, vector tools, smooth layer management, mirroring tools, etc.

Best Drawing Apps And Art Apps In 2023(free & Paid)

Krita is an extraordinary computer drawing program that makes the process of creating digital drawings very realistic. The Resource manager lets artists share brush and texture packs and expand their toolset.

Inkscape is the best free drawing software for graphic designers created by a team of very talented artists and enthusiasts. This free drawing software for Windows is loaded with outstanding features and excellent tools, making it a powerful alternative to premium tools like Adobe Illustrator.

Inkscape comes with a simple and customizable interface, easy node editing, well-designed vector editing tools, and filters, advanced effects, Creative Commons metadata, generous export options, wide range of snapping tools, etc. for rich image creation experience. It is especially useful in cases when there are hundreds of different pictures on the webpage.

Create Digital Art In One Click For Free With Photo Editor

Clip Studio Paint is amongst the best free drawing software with professional-level features. This drawing app is widely used for animation, illustration, and comic creation owing to its impressive features, advanced capabilities, and enhanced flexibility. Clip Studio comes with powerful vector tools and an extensive array of coloring tools that give superior responsiveness when it comes to creating artwork.

Best Free Drawing Software/Programs For Windows In 2023 - Good Digital Art Apps For Pc Download Freedom

Clip Studio Paint gives you the freedom to choose from multiple preset brush options or create and use your customized brushes to accomplish a certain effect in your illustration.

The latest version of Clip Studio comes with excellent animation capabilities and supports all major file formats, making it one of the good drawing apps for PC.

Best Free Drawing Software For Digital Artists In 2023

MyPaint is a free and stable open-source graphic editor, mostly used by digital painters. It is an easy-to-use, lightweight, and productive tool with a focus on painting and one of the best drawing apps for PC.

MyPaint is one of the best free drawing software with a highly configurable and versatile brush engine, smooth brush flow, unlimited canvas size, distraction-free Fullscreen mode, and many more. It supports pressure-sensitive drawing, layer management, and basic color adjustments.

MediBang Paint Pro is one of the good drawing programs that are appealing and ingenious to create comics, manga, and digital art with a realistic presentation. Like other computer drawing programs, it comes loaded with features like great layer management, smooth workflow, easy comic panel, good community support, etc.

The Best Drawing Apps And Art Apps For 2023

MediBang Paint has a library with over 800 pre-installed backgrounds and templates, wide variety of customizable brushes, multiple fonts and styles to choose from to create an illustration as per your imagination.

MediBang Paint has a built-in tool to upload your artwork on the cloud for free, thus saving space on your device and transferring your art between different devices effortlessly.

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Paint 3D is a free computer drawing program that comes by default with a Windows 10 system. Paint 3D is an easy, kid-friendly software from Microsoft. It enables creating a three- dimensional object and adding animation to it with ease.

Best Free Drawing Software/programs For Windows In 2023

With 3D object creation in Microsoft Paint 3D, you can either choose a model to import from the displayed options or draw your own shape and turn it into a 3D model. The 3D model can be rotated with precision and adding animations to it is very straightforward. Paint 3D allows adding a finish and lighting effects to the created 3D image. These 3D images can be easily used with other Microsoft Office apps like Word, PowerPoint, and the like.

ArtWeaver is one of those computer drawing programs that have a close similarity to Photoshop. It has creative built-in editors that enable efficient photo-editing.

ArtWeaver is a full-featured tool with a wide range of realistic brushes, user-friendly interface, additional editing filters, and great ability to work with layers. This free drawing software comes with a feature to draw textures to create beautiful digital artwork.

What Are The Best Free Drawing Software For Windows 10?

ArtWeaver is among useful and easy drawing apps suitable for kids as it has a highly configurable brush editor. Additionally, it allows working together as a team with other artists over the internet.

Vectr is one of the best free drawing software for Windows for creating cards, logos, icons, brochures, and other digital illustrations with fewer details. It is a vector-based tool with a comprehensive toolset for image editing, built-in version control, real-time collaboration and sharing of designs, and a clean interface.

Vectr comes with great tools for applying layers on the image, modifying the shape and color of the image, exporting and printing of images without compromising on quality, and sharing artwork on social media apps like Twitter, Facebook, etc.

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Best Drawing Apps For 2022

Vectr can be used online or on your desktop across multiple platforms. It is a well-designed app with many free tutorials making it easier to learn and use.

Microsoft Expression Design is a professional-level graphics editing software built for creating web-based graphics, UIs, and other vector graphics with fewer visual effects. It is a lightweight and easy to use tool with an option to create a personalized workplace for future use. It comes with powerful composing tools like B-Spline with full curve control, Slice tool to select and hide parts of an image, and full layer support to slice and blend images.

Expression Design has plenty of basic image editing options for creative developers and supports a variety of file formats including bitmap export option.

The 7 Best Drawing Apps For Windows 10

Paintstorm Studio is one of the professional level drawing apps for PC that brings powerful features to create excellent artwork effortlessly. It is a good drawing software for Windows with advanced symmetry tools, a dynamic interface, and completely customizable brushes to play with.

A free trial version of Paintstorm Studio is available in which you can launch the app 30 times before it expires. Furthermore, Paintstorm Studio

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Summary : Excellent communications skills, both written and verbal. Excellent grammar and proof reading skills. Creative, talented, and detail oriented production artist with years' extensive experience in full time.

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Objective : Seeking an opportunity to create imagery that leaves a lasting impression, and collaborate with a talented team that loves its work.

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Unlock the Power of Over 10, 000 Resume Samples. Take your job search to the next level with our extensive collection of 10, 000+ resume samples. Find inspiration for your own resume and gain a competitive edge in your job search. Get Hired Faster with Resume Assistant. Make your resume shine with our Resume Assistant. You'll receive a real-time score as you edit, helping you to optimize your skills, experience, and achievements for the role you want. Get Noticed with Resume Templates that Beat the ATS. Get past the resume screeners with ease using our optimized templates. Our professional designs are tailored to beat the ATS and help you land your dream job.

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diy digital article 2019 pdf

diy digital article 2019 pdf

With the emergence of new, smart, digital technologies, it is generally admitted that humans of the new generation are being fundamentally 'mediated'. Taking into consideration that "digital natives" think and process information completely differently, we assume that digital generation has developed cognitive skills towards a more intuitive approach of being in the world. From this perspective, the greatest challenge facing education today is how teachers can fully engage their students. This paper focuses on exploring future education in order to create better generation expectations. By looking at recent curriculums designed to address education in the future, and the ways in which teachers engage students in the learning process, we assert that certain fundamental flaws in these curriculums limit what they can offer to students in relation to their new intuitions. Developing the concept of the DIY approach, we hope to provide some suggestions for further research into more intuitive strategies for engaging students in the learning process. DIY culture, from an educational point of view, concerned with experimenting improvised ways of doing things, has the main characteristic of working outside of centralized structures of knowledge: an approach of alternative technological and social organization which is based on a decentralized model; adding significant value to intuitive knowledge. In this way DIY ethos is presented in this paper as a pedagogical approach that helps us explore learners' intuitions. Focusing on DIY culture, we should expect that our philosophy would perhaps challenge both the current learning process but also our role as educators. More precisely DIY approach focuses exploration on the transdisciplinary spaces. These spaces of knowledge, traditionally seen as situated between or outside of the disciplines provided by the educational system, can be utilized as pedagogical tools, addressing learners' intuitions in digital times.

This article focuses in part of the results of the implementation of the European project DIYLab in five bachelor’s degrees at the University of Barcelona (Primary Education, Early Childhood Education, Social Education, Education and Fine Art). The project was carried out in six elementary and secondary schools and two Universities of Spain, Finland and the Czech Republic. The main focus was to incorporate learning modalities related to the Do it Yourself (DIY) culture, fostering creativity, collaboration, self-regulation, authorship and a critical use of digital technology. Following a methodology based on the principles of participatory action-research (PAR), we first organized discussion groups with teachers, students and, in the case of elementary and secondary schools, families. Then, we defined the implementation, based on the characteristics of each institution and the formative actions organized with the teachers. During the teacher’s professional development, the participants proposed that students create audio-visual productions collaboratively about their learning and the processes that propitiated it. Simultaneously, we created the open digital platform DIYLabHub with the aim of sharing the productions created by students. During the implementation at the University of Barcelona, 471 students collaboratively created and shared 76 audio-visual objects in the Hub and the researchers carried out observations, recordings, field notes and discussion groups. In this article, we present the results of the analysis and the conclusions of how teaching and learning practices were transformed, how teachers’ and students’ attitudes and roles were reconfigured, and the possibilities of sustainability of the DIY culture in Higher Education.

Este artículo da cuenta del proyecto europeo DIYLab y de su implementación en una escuela de educación primaria de España. El proyecto se desarrolló en centros de educación primaria, secundaria y superior de España, Finlandia y Chequia. El foco era incorporar, en las instituciones implicadas, modalidades de aprender relacionadas con la cultura Do it Yourself (DIY). Siguiendo una metodología basada en los principios de la investigación-acción colaborativa, organizamos grupos de discusión con familias, profesorado y alumnado. También, definimos su implementación partiendo de las características de cada centro y de las acciones formativas en el profesorado. Durante la formación, se planteó que los estudiantes realizaran de forma colaborativa una producción audiovisual sobre sus aprendizajes y los procesos que los habían propiciado. A su vez, se decidió en qué proyecto de indagación del centro se implementaría DIYLab para desarrollar características de la cultura DIY tales como la creatividad, la colaboración, la autorregulación, la autoría, la compartición y el uso de tecnologías. Simultáneamente, proporcionamos la plataforma abierta DIYLabHub creada para este proyecto donde se podían compartir las producciones audiovisuales de los estudiantes. Durante la implementación, los investigadores realizamos observaciones, grabaciones y notas de campo. A partir de estas fuentes, centramos los resultados y conclusiones en las producciones audiovisuales que estudiantes de educación primaria de España crearon colaborativamente y compartieron en el Hub así como en las fortalezas y debilidades del proyecto en torno a las relaciones pedagógicas, la competencia digital y la sostenibilidad del proyecto.

Moving Towards Vertically Integrated Artificial Intelligence Development

This article deals with the project “An inter-university proposal for the initial training of teachers in digital technologies.” In order to prepare it, we examine the views of students and teachers on the issues with digital technologies and methodological digital competence along with the appropriate institutional measures to develop teachers’ digital competence (TDC). In this study, we used a mixed-method research design. The main techniques and instruments used in the present study were the analysis of available information, focus groups and surveys. The proposal is targeted at the nine Catalan Universities that provide training for future teachers in Pre-school and Primary Education Degrees. The main findings point to the need to link the university to society, as well as to promote a professional development of university teachers and the digital literacy of their students by fostering collaborative learning and authorship. Likewise, it highlights the importance of prioritizing communication and cooperation during the teaching and learning process using useful digital resources that facilitate it. At the same time, the present study highlights ethics and digital citizenship as an emerging dimension that needs to be considered in educational practice. Finally, three institutional actions about TDC are pointed out to consider in university curricula.

This paper builds on the results of a 3-year long European project, the main aim of which was to deeply and sustainably transform teaching and learning practice in primary and secondary schools and higher education, by introducing Do it Yourself (DIY) philosophy in order to expand digital competence and foster students' agency and collaborative learning. Three universities and three primary and secondary schools have been involved in a Collaborative Action Research (CAR) process in order to analyse their current institutional context and perceive needs, strengths and weaknesses; to undertake professional development activities and the design of DIYLabs; implement DIYLabs in the selected courses; and reflect upon ways of improving the institution's performance. This paper offers a global vision of the research and implementation processes and the results achieved, from the perspective of the socioeconomic dimensions involved in a project aiming to make a difference in teaching and learning to meet the challenges of a society highly permeated by digital technology (DT).

Digital Making as an Educational Project is an innovative educational experience that has been carried out with students of the Primary Education and Social Education degrees for three consecutive years. The experience introduces digital making as an activity in which students create an object using digital technology. In the process, they not only gain an insight into how the technology works, but also learn the content and competences of the curriculum. This innovative teaching practice was carried out as action research in order to improve traditional higher education practices. In this sense, the proposal puts the student at the centre of the process as the author and protagonist of their own learning process. The experience is based on their own interests: they decide what to make based on a given context. The students work in groups and look for what they need to learn to overcome a particular challenge, while the teacher supports the process as a facilitator, offering guidance and resources when necessary. The evaluation of the whole process is regulated via a group diary (a shared online document) and an individual diary (a blog) that the students produce. The final evaluation is not only of the printed product; the students also produce a video in the form of storytelling, in which they explain how the process evolved from the initial idea to the final impression of the object. They also reflect on what they have learned, how teamwork has worked and what possibilities they believe digital making offers in the primary and non-formal educational contexts in which they will work. All of the processes are compiled in the students’ blogs, as well as in the teachers’ field notebooks. The experience was executed in collaboration with the Digital Fabrication Centres of Barcelona. The results were organised to highlight the strengths and weaknesses of using technologies to improve higher education offering an approach in which students are at the centre of the whole process. Strengths: strong student motivation, promotion of self-directed and collaborative learning and learning by doing, and familiarisation with a transforming integration of technology as protagonists. Weaknesses: hesitance and resistance to facing the challenge, management of scarce time, large

Applications Of Digital Technology In Covid 19 Pandemic Planning And Response

This article deals with the project “An inter-university proposal for the initial training of teachers in digital technologies.” In order to prepare it, we examine the views of students and teachers on the issues with digital technologies and methodological digital competence along with the appropriate institutional measures to develop teachers’ digital competence (TDC). In this study, we used a mixed-method research design. The main techniques and instruments used in the present study were the analysis of available information, focus groups and surveys. The proposal is targeted at the nine Catalan Universities that provide training for future teachers in Pre-school and Primary Education Degrees. The main findings point to the need to link the university to society, as well as to promote a professional development of university teachers and the digital literacy of their students by fostering collaborative learning and authorship. Likewise, it highlights the importance of prioritizing communication and cooperation during the teaching and learning process using useful digital resources that facilitate it. At the same time, the present study highlights ethics and digital citizenship as an emerging dimension that needs to be considered in educational practice. Finally, three institutional actions about TDC are pointed out to consider in university curricula.

This paper builds on the results of a 3-year long European project, the main aim of which was to deeply and sustainably transform teaching and learning practice in primary and secondary schools and higher education, by introducing Do it Yourself (DIY) philosophy in order to expand digital competence and foster students' agency and collaborative learning. Three universities and three primary and secondary schools have been involved in a Collaborative Action Research (CAR) process in order to analyse their current institutional context and perceive needs, strengths and weaknesses; to undertake professional development activities and the design of DIYLabs; implement DIYLabs in the selected courses; and reflect upon ways of improving the institution's performance. This paper offers a global vision of the research and implementation processes and the results achieved, from the perspective of the socioeconomic dimensions involved in a project aiming to make a difference in teaching and learning to meet the challenges of a society highly permeated by digital technology (DT).

Digital Making as an Educational Project is an innovative educational experience that has been carried out with students of the Primary Education and Social Education degrees for three consecutive years. The experience introduces digital making as an activity in which students create an object using digital technology. In the process, they not only gain an insight into how the technology works, but also learn the content and competences of the curriculum. This innovative teaching practice was carried out as action research in order to improve traditional higher education practices. In this sense, the proposal puts the student at the centre of the process as the author and protagonist of their own learning process. The experience is based on their own interests: they decide what to make based on a given context. The students work in groups and look for what they need to learn to overcome a particular challenge, while the teacher supports the process as a facilitator, offering guidance and resources when necessary. The evaluation of the whole process is regulated via a group diary (a shared online document) and an individual diary (a blog) that the students produce. The final evaluation is not only of the printed product; the students also produce a video in the form of storytelling, in which they explain how the process evolved from the initial idea to the final impression of the object. They also reflect on what they have learned, how teamwork has worked and what possibilities they believe digital making offers in the primary and non-formal educational contexts in which they will work. All of the processes are compiled in the students’ blogs, as well as in the teachers’ field notebooks. The experience was executed in collaboration with the Digital Fabrication Centres of Barcelona. The results were organised to highlight the strengths and weaknesses of using technologies to improve higher education offering an approach in which students are at the centre of the whole process. Strengths: strong student motivation, promotion of self-directed and collaborative learning and learning by doing, and familiarisation with a transforming integration of technology as protagonists. Weaknesses: hesitance and resistance to facing the challenge, management of scarce time, large

Applications Of Digital Technology In Covid 19 Pandemic Planning And Response

This article deals with the project “An inter-university proposal for the initial training of teachers in digital technologies.” In order to prepare it, we examine the views of students and teachers on the issues with digital technologies and methodological digital competence along with the appropriate institutional measures to develop teachers’ digital competence (TDC). In this study, we used a mixed-method research design. The main techniques and instruments used in the present study were the analysis of available information, focus groups and surveys. The proposal is targeted at the nine Catalan Universities that provide training for future teachers in Pre-school and Primary Education Degrees. The main findings point to the need to link the university to society, as well as to promote a professional development of university teachers and the digital literacy of their students by fostering collaborative learning and authorship. Likewise, it highlights the importance of prioritizing communication and cooperation during the teaching and learning process using useful digital resources that facilitate it. At the same time, the present study highlights ethics and digital citizenship as an emerging dimension that needs to be considered in educational practice. Finally, three institutional actions about TDC are pointed out to consider in university curricula.

This paper builds on the results of a 3-year long European project, the main aim of which was to deeply and sustainably transform teaching and learning practice in primary and secondary schools and higher education, by introducing Do it Yourself (DIY) philosophy in order to expand digital competence and foster students' agency and collaborative learning. Three universities and three primary and secondary schools have been involved in a Collaborative Action Research (CAR) process in order to analyse their current institutional context and perceive needs, strengths and weaknesses; to undertake professional development activities and the design of DIYLabs; implement DIYLabs in the selected courses; and reflect upon ways of improving the institution's performance. This paper offers a global vision of the research and implementation processes and the results achieved, from the perspective of the socioeconomic dimensions involved in a project aiming to make a difference in teaching and learning to meet the challenges of a society highly permeated by digital technology (DT).

Digital Making as an Educational Project is an innovative educational experience that has been carried out with students of the Primary Education and Social Education degrees for three consecutive years. The experience introduces digital making as an activity in which students create an object using digital technology. In the process, they not only gain an insight into how the technology works, but also learn the content and competences of the curriculum. This innovative teaching practice was carried out as action research in order to improve traditional higher education practices. In this sense, the proposal puts the student at the centre of the process as the author and protagonist of their own learning process. The experience is based on their own interests: they decide what to make based on a given context. The students work in groups and look for what they need to learn to overcome a particular challenge, while the teacher supports the process as a facilitator, offering guidance and resources when necessary. The evaluation of the whole process is regulated via a group diary (a shared online document) and an individual diary (a blog) that the students produce. The final evaluation is not only of the printed product; the students also produce a video in the form of storytelling, in which they explain how the process evolved from the initial idea to the final impression of the object. They also reflect on what they have learned, how teamwork has worked and what possibilities they believe digital making offers in the primary and non-formal educational contexts in which they will work. All of the processes are compiled in the students’ blogs, as well as in the teachers’ field notebooks. The experience was executed in collaboration with the Digital Fabrication Centres of Barcelona. The results were organised to highlight the strengths and weaknesses of using technologies to improve higher education offering an approach in which students are at the centre of the whole process. Strengths: strong student motivation, promotion of self-directed and collaborative learning and learning by doing, and familiarisation with a transforming integration of technology as protagonists. Weaknesses: hesitance and resistance to facing the challenge, management of scarce time, large

Applications Of Digital Technology In Covid 19 Pandemic Planning And Response

digital art apps free pcs internacional vsun

digital art apps free pcs internacional vsun

Digital painting is a developing work of art where conventional artistic creation procedures, for example, watercolor, oils, impasto, and so on are applied utilizing advanced instruments by methods for a PC, an illustrations tablet and pointer, and programming etc. The artist utilizes painting techniques to make the digital painting straightforwardly on the PC. Computerized painting is the way toward painting on a tablet and making fine art carefully on a PC. This is done through painting software that utilizes brushes a lot like traditional work of art. Painting is described by colors and designs. Making a creative piece without any preparation is rarely simple, particularly when the stage you pick is the PC.

Krita is a totally free digital drawing, painting and illustrating software program which can be used for creating drawings, designing patterns, editing pictures and adding effects to existing artwork. The software program is loaded with features with a cool workspace. Krita provides an OpenGL based canvas in addition to an unaccelerated canvas. Krita's filters, histogram computation and image recomposing are multi-threaded and make use of multiple cores if available. It is a professional free and open source painting program. It is made by artists that want to see affordable art tools for everyone. Krita was developed by KDE Software Community. KDE is an international free software community developing Free and Open Source software. KDE started life as a desktop environment over 20 years ago. As activities have grown, KDE is now an international team that creates Free and Open Source Software. You can download the software here Krita.

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Artweaver is a painting program which lets you paint innovatively with the assistance of a tremendous scope of apparatuses. We can make portraits from photographs or simply explore different avenues regarding hues. For professional users, Artweaver offers layers, layer gatherings, choice instruments and backing for different record groups. It is a full-included painting device with a colossal arrangement of predefined practical brushes to paint imaginatively or simply explore. This product is created by Boris Eyrich.It is suitable for beginners and advanced users.Its highlights are Realistic brushes, User interface, Events, Powerful center, Teamwork. It is secured by SSL encryption to ensure the considerable number of client’s information during transmission. Artweaver is fit for simulating a wide scope of classical effects, (for example, oil paints, acrylics, pastels, pencils, enhances with Photoshop, and so on.) to make normal looking masterful pictures. Artweaver software is available for free hereArtweaver.

Best Free Drawing Software For Digital Artists In 2023

MyPaint is a free and open-source raster graphics editor for digital painters with an attention to painting as opposed to picture control or post preparation. MyPaint is an agile, interruption free, and simple apparatus for digital painters. It supports graphics tablets made by Wacom, and numerous comparative gadgets. Its brush engine is versatile and configurable, and it provides useful, productive tools. MyPaint is accessible for Microsoft Windows, macOS, and Unix-like working frameworks. It is somehow or another like Corel Painter. Their highlights are Pressure-touchy designs tablet support, Dynamic brush library, independent for coordination into outsider applications, Layer the executives, Simple interface, Gamut covering shading wheel, Symmetry Modes, Python 3 help, Integrated bug revealing and so forth. MyPaint has straightforwardness, yet it gives all of you the devices you have to make incredible fine art. From that point forward, a lot more have added to the code, or spread the news about MyPaint on the Internet. Download this painting software at Mypaint.

Inkscape is Free and Open Source Software licensed under the GPL. It is cross-platform, which means it is easy to run on Windows, Mac OS X, and Linux distributions. The software development of Inkscape adheres to open source standards, and is intended to provide the user community with a solid, usable product. The process is an open, community-oriented development which focuses on a small core and extensibility. The historic baseline is the Sodipodi Hydra codebase. The Inkscape application is used across a wide variety of industries (marketing/branding, engineering/CAD, web graphics, cartooning) and individual uses. It can take you from this stage to a final, professional-grade design format which is ready for publication on the web or in physical form. Some of the features of Inkscape are Object creation, Object manipulation, Fill and stroke, Operations on paths, Text support, Rendering, File formats. All Inkscape projects may be exported in formats friendly to web browsers or commercial printer rooms. Visit to download the software for your PCInkspace.

GIMP stands for GNU Image Manipulation Program. It is a free and open-source raster graphics editor used for image retouching and editing, free-form drawing, converting between different image formats, and more specialized tasks. Users are able to edit different image formats by retouching the image, free-form drawing. GIMP is a wonderful software utility that can perform a variety of drawing and editing related functions for its users. It has both basic and advanced features so that it meets everybody’s requirements. From having simple paint features to having image rendering capabilities, the software has a great number of features. The older GIMP version was a bit complicated with functions that were hard to understand and use. However, the most recent version is easy to use and it comes with a great deal of tutorials that can be found on its website that make using the software extremely easy. Visit to download the software for freeGIMP.

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FireAlpaca is the free Digital Painting Software that is available in 10 languages and compatible with both Mac and Windows. The program features multiple tools that would impress any digital artist. It has all the basics of digital art like pencil, brushes, selection tools, eraser, eyedropper, move tool, hand tools, and bucket. In addition, the application has a gradient tool, shape tool, and pen tools for manipulating symmetry and shapes. It’s also highly recommended for beginners, since it comes with no tricky controls or excess training. Impressively, FireAlpaca comes with features crafted for comic book artists. It provides unusual perspective tools like multiple perspective views and cancellation lines. It also offers the freedom to swap to 3D objects (e.g., a square) using the 3D perspective. Visit Firealpaca to download this amazing software Firealpaca.

MediBang Paint is available for the desktop, tablet and smartphone platforms. We can run this app on Windows, Mac, iOS and even Android. Despite the absence of a price tag, MediBang Paint doesn't include any adverts that plague some free apps, but you do need to sign up for a MediBang account to get the most out of it. Medibang Paint is a full-featured drawing application. Its features include Auto-file saving, Drawing tools-it with multiple settings, Selection tool, and Keyboard shortcuts similar to Photoshop. Medibang is a devoted drawing application not a photograph altering application. Medibang supports Wacom and Adonit styluses. We have to sync the styluses so as to utilize pressure sensitivity. Check out to create stunning paintingsMedibang.

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SmoothDraw is a neat free-hand drawing application that yields good results despite the fact that it is very lightweight and quite simple. This painting tool provides you with brushes, layers, and all kinds of additional utilities that make photo editing and manipulation quite simple. One of the most important advantages of SmoothDraw is its simplicity. Its intuitive and straightforward interface keeps things simple and makes this program suitable for any category of users, including beginners. Anyway, in my humble opinion, its simplicity also backfires, as it stops the application from representing a viable solution for the more advanced and intricate photo editing needs. Professional results are hard to achieve with only brushes and layouts, because this is pretty much all that this application offers, after all. The brushes don't create realistic results, but rather cartoonish ones, and the brush customization possibilities are rather limited. Anyway, SmoothDraw is a nice tool to create basic drawings, sketch paintings and edit pictures, and the fact that it is also free makes me recommend it to all the casual, non-professional users looking for such an application. You can download the software here SmoothDraw.

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PictBear is an excellent paint program and is packed with a comprehensive set of tools and features. Its user interface is very convenient or conventional and all the tools are quite easy to understand and use from newbie to advanced and experienced artists. It is very easy to use even for the beginners. This free drawing software, PictBear, is an excellent paint program which allows you to perform a lot more depth to your artistic creations than the conventional paint program ever did. Some advanced features of PictBear include: layers, gradients, good range of brushes & plug-ins, image and mask editing, cascade, tiles and tab support with multi-tasking capabilities, script support, cut/copy/paste/fill/zoom/eraser/dropper/various shapes tools, etc., which make it a brilliant paint program. This software program comes with a number of great features with the layer function being the standout. The layer function allows to draw pictures on different sheets and then bring them together to form one drawing. It supports for pressure sensitive graphic tablets, supports unlimited undo/redo, supports Gif and Psd formats, highly customizable user interface because of tabs feature. Check

Best Free Drawing Software/Programs For Windows In 2023 - Digital Art Apps Free Pcs Internacional Vsun

PictBear is an excellent paint program and is packed with a comprehensive set of tools and features. Its user interface is very convenient or conventional and all the tools are quite easy to understand and use from newbie to advanced and experienced artists. It is very easy to use even for the beginners. This free drawing software, PictBear, is an excellent paint program which allows you to perform a lot more depth to your artistic creations than the conventional paint program ever did. Some advanced features of PictBear include: layers, gradients, good range of brushes & plug-ins, image and mask editing, cascade, tiles and tab support with multi-tasking capabilities, script support, cut/copy/paste/fill/zoom/eraser/dropper/various shapes tools, etc., which make it a brilliant paint program. This software program comes with a number of great features with the layer function being the standout. The layer function allows to draw pictures on different sheets and then bring them together to form one drawing. It supports for pressure sensitive graphic tablets, supports unlimited undo/redo, supports Gif and Psd formats, highly customizable user interface because of tabs feature. Check

Best Free Drawing Software/Programs For Windows In 2023 - Digital Art Apps Free Pcs Internacional Vsun