diy digital article 2019 pdf

With the emergence of new, smart, digital technologies, it is generally admitted that humans of the new generation are being fundamentally 'mediated'. Taking into consideration that "digital natives" think and process information completely differently, we assume that digital generation has developed cognitive skills towards a more intuitive approach of being in the world. From this perspective, the greatest challenge facing education today is how teachers can fully engage their students. This paper focuses on exploring future education in order to create better generation expectations. By looking at recent curriculums designed to address education in the future, and the ways in which teachers engage students in the learning process, we assert that certain fundamental flaws in these curriculums limit what they can offer to students in relation to their new intuitions. Developing the concept of the DIY approach, we hope to provide some suggestions for further research into more intuitive strategies for engaging students in the learning process. DIY culture, from an educational point of view, concerned with experimenting improvised ways of doing things, has the main characteristic of working outside of centralized structures of knowledge: an approach of alternative technological and social organization which is based on a decentralized model; adding significant value to intuitive knowledge. In this way DIY ethos is presented in this paper as a pedagogical approach that helps us explore learners' intuitions. Focusing on DIY culture, we should expect that our philosophy would perhaps challenge both the current learning process but also our role as educators. More precisely DIY approach focuses exploration on the transdisciplinary spaces. These spaces of knowledge, traditionally seen as situated between or outside of the disciplines provided by the educational system, can be utilized as pedagogical tools, addressing learners' intuitions in digital times.

This article focuses in part of the results of the implementation of the European project DIYLab in five bachelor’s degrees at the University of Barcelona (Primary Education, Early Childhood Education, Social Education, Education and Fine Art). The project was carried out in six elementary and secondary schools and two Universities of Spain, Finland and the Czech Republic. The main focus was to incorporate learning modalities related to the Do it Yourself (DIY) culture, fostering creativity, collaboration, self-regulation, authorship and a critical use of digital technology. Following a methodology based on the principles of participatory action-research (PAR), we first organized discussion groups with teachers, students and, in the case of elementary and secondary schools, families. Then, we defined the implementation, based on the characteristics of each institution and the formative actions organized with the teachers. During the teacher’s professional development, the participants proposed that students create audio-visual productions collaboratively about their learning and the processes that propitiated it. Simultaneously, we created the open digital platform DIYLabHub with the aim of sharing the productions created by students. During the implementation at the University of Barcelona, 471 students collaboratively created and shared 76 audio-visual objects in the Hub and the researchers carried out observations, recordings, field notes and discussion groups. In this article, we present the results of the analysis and the conclusions of how teaching and learning practices were transformed, how teachers’ and students’ attitudes and roles were reconfigured, and the possibilities of sustainability of the DIY culture in Higher Education.

Este artículo da cuenta del proyecto europeo DIYLab y de su implementación en una escuela de educación primaria de España. El proyecto se desarrolló en centros de educación primaria, secundaria y superior de España, Finlandia y Chequia. El foco era incorporar, en las instituciones implicadas, modalidades de aprender relacionadas con la cultura Do it Yourself (DIY). Siguiendo una metodología basada en los principios de la investigación-acción colaborativa, organizamos grupos de discusión con familias, profesorado y alumnado. También, definimos su implementación partiendo de las características de cada centro y de las acciones formativas en el profesorado. Durante la formación, se planteó que los estudiantes realizaran de forma colaborativa una producción audiovisual sobre sus aprendizajes y los procesos que los habían propiciado. A su vez, se decidió en qué proyecto de indagación del centro se implementaría DIYLab para desarrollar características de la cultura DIY tales como la creatividad, la colaboración, la autorregulación, la autoría, la compartición y el uso de tecnologías. Simultáneamente, proporcionamos la plataforma abierta DIYLabHub creada para este proyecto donde se podían compartir las producciones audiovisuales de los estudiantes. Durante la implementación, los investigadores realizamos observaciones, grabaciones y notas de campo. A partir de estas fuentes, centramos los resultados y conclusiones en las producciones audiovisuales que estudiantes de educación primaria de España crearon colaborativamente y compartieron en el Hub así como en las fortalezas y debilidades del proyecto en torno a las relaciones pedagógicas, la competencia digital y la sostenibilidad del proyecto.

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This article deals with the project “An inter-university proposal for the initial training of teachers in digital technologies.” In order to prepare it, we examine the views of students and teachers on the issues with digital technologies and methodological digital competence along with the appropriate institutional measures to develop teachers’ digital competence (TDC). In this study, we used a mixed-method research design. The main techniques and instruments used in the present study were the analysis of available information, focus groups and surveys. The proposal is targeted at the nine Catalan Universities that provide training for future teachers in Pre-school and Primary Education Degrees. The main findings point to the need to link the university to society, as well as to promote a professional development of university teachers and the digital literacy of their students by fostering collaborative learning and authorship. Likewise, it highlights the importance of prioritizing communication and cooperation during the teaching and learning process using useful digital resources that facilitate it. At the same time, the present study highlights ethics and digital citizenship as an emerging dimension that needs to be considered in educational practice. Finally, three institutional actions about TDC are pointed out to consider in university curricula.

This paper builds on the results of a 3-year long European project, the main aim of which was to deeply and sustainably transform teaching and learning practice in primary and secondary schools and higher education, by introducing Do it Yourself (DIY) philosophy in order to expand digital competence and foster students' agency and collaborative learning. Three universities and three primary and secondary schools have been involved in a Collaborative Action Research (CAR) process in order to analyse their current institutional context and perceive needs, strengths and weaknesses; to undertake professional development activities and the design of DIYLabs; implement DIYLabs in the selected courses; and reflect upon ways of improving the institution's performance. This paper offers a global vision of the research and implementation processes and the results achieved, from the perspective of the socioeconomic dimensions involved in a project aiming to make a difference in teaching and learning to meet the challenges of a society highly permeated by digital technology (DT).

Digital Making as an Educational Project is an innovative educational experience that has been carried out with students of the Primary Education and Social Education degrees for three consecutive years. The experience introduces digital making as an activity in which students create an object using digital technology. In the process, they not only gain an insight into how the technology works, but also learn the content and competences of the curriculum. This innovative teaching practice was carried out as action research in order to improve traditional higher education practices. In this sense, the proposal puts the student at the centre of the process as the author and protagonist of their own learning process. The experience is based on their own interests: they decide what to make based on a given context. The students work in groups and look for what they need to learn to overcome a particular challenge, while the teacher supports the process as a facilitator, offering guidance and resources when necessary. The evaluation of the whole process is regulated via a group diary (a shared online document) and an individual diary (a blog) that the students produce. The final evaluation is not only of the printed product; the students also produce a video in the form of storytelling, in which they explain how the process evolved from the initial idea to the final impression of the object. They also reflect on what they have learned, how teamwork has worked and what possibilities they believe digital making offers in the primary and non-formal educational contexts in which they will work. All of the processes are compiled in the students’ blogs, as well as in the teachers’ field notebooks. The experience was executed in collaboration with the Digital Fabrication Centres of Barcelona. The results were organised to highlight the strengths and weaknesses of using technologies to improve higher education offering an approach in which students are at the centre of the whole process. Strengths: strong student motivation, promotion of self-directed and collaborative learning and learning by doing, and familiarisation with a transforming integration of technology as protagonists. Weaknesses: hesitance and resistance to facing the challenge, management of scarce time, large

Applications Of Digital Technology In Covid 19 Pandemic Planning And Response

This article deals with the project “An inter-university proposal for the initial training of teachers in digital technologies.” In order to prepare it, we examine the views of students and teachers on the issues with digital technologies and methodological digital competence along with the appropriate institutional measures to develop teachers’ digital competence (TDC). In this study, we used a mixed-method research design. The main techniques and instruments used in the present study were the analysis of available information, focus groups and surveys. The proposal is targeted at the nine Catalan Universities that provide training for future teachers in Pre-school and Primary Education Degrees. The main findings point to the need to link the university to society, as well as to promote a professional development of university teachers and the digital literacy of their students by fostering collaborative learning and authorship. Likewise, it highlights the importance of prioritizing communication and cooperation during the teaching and learning process using useful digital resources that facilitate it. At the same time, the present study highlights ethics and digital citizenship as an emerging dimension that needs to be considered in educational practice. Finally, three institutional actions about TDC are pointed out to consider in university curricula.

This paper builds on the results of a 3-year long European project, the main aim of which was to deeply and sustainably transform teaching and learning practice in primary and secondary schools and higher education, by introducing Do it Yourself (DIY) philosophy in order to expand digital competence and foster students' agency and collaborative learning. Three universities and three primary and secondary schools have been involved in a Collaborative Action Research (CAR) process in order to analyse their current institutional context and perceive needs, strengths and weaknesses; to undertake professional development activities and the design of DIYLabs; implement DIYLabs in the selected courses; and reflect upon ways of improving the institution's performance. This paper offers a global vision of the research and implementation processes and the results achieved, from the perspective of the socioeconomic dimensions involved in a project aiming to make a difference in teaching and learning to meet the challenges of a society highly permeated by digital technology (DT).

Digital Making as an Educational Project is an innovative educational experience that has been carried out with students of the Primary Education and Social Education degrees for three consecutive years. The experience introduces digital making as an activity in which students create an object using digital technology. In the process, they not only gain an insight into how the technology works, but also learn the content and competences of the curriculum. This innovative teaching practice was carried out as action research in order to improve traditional higher education practices. In this sense, the proposal puts the student at the centre of the process as the author and protagonist of their own learning process. The experience is based on their own interests: they decide what to make based on a given context. The students work in groups and look for what they need to learn to overcome a particular challenge, while the teacher supports the process as a facilitator, offering guidance and resources when necessary. The evaluation of the whole process is regulated via a group diary (a shared online document) and an individual diary (a blog) that the students produce. The final evaluation is not only of the printed product; the students also produce a video in the form of storytelling, in which they explain how the process evolved from the initial idea to the final impression of the object. They also reflect on what they have learned, how teamwork has worked and what possibilities they believe digital making offers in the primary and non-formal educational contexts in which they will work. All of the processes are compiled in the students’ blogs, as well as in the teachers’ field notebooks. The experience was executed in collaboration with the Digital Fabrication Centres of Barcelona. The results were organised to highlight the strengths and weaknesses of using technologies to improve higher education offering an approach in which students are at the centre of the whole process. Strengths: strong student motivation, promotion of self-directed and collaborative learning and learning by doing, and familiarisation with a transforming integration of technology as protagonists. Weaknesses: hesitance and resistance to facing the challenge, management of scarce time, large

Applications Of Digital Technology In Covid 19 Pandemic Planning And Response

This article deals with the project “An inter-university proposal for the initial training of teachers in digital technologies.” In order to prepare it, we examine the views of students and teachers on the issues with digital technologies and methodological digital competence along with the appropriate institutional measures to develop teachers’ digital competence (TDC). In this study, we used a mixed-method research design. The main techniques and instruments used in the present study were the analysis of available information, focus groups and surveys. The proposal is targeted at the nine Catalan Universities that provide training for future teachers in Pre-school and Primary Education Degrees. The main findings point to the need to link the university to society, as well as to promote a professional development of university teachers and the digital literacy of their students by fostering collaborative learning and authorship. Likewise, it highlights the importance of prioritizing communication and cooperation during the teaching and learning process using useful digital resources that facilitate it. At the same time, the present study highlights ethics and digital citizenship as an emerging dimension that needs to be considered in educational practice. Finally, three institutional actions about TDC are pointed out to consider in university curricula.

This paper builds on the results of a 3-year long European project, the main aim of which was to deeply and sustainably transform teaching and learning practice in primary and secondary schools and higher education, by introducing Do it Yourself (DIY) philosophy in order to expand digital competence and foster students' agency and collaborative learning. Three universities and three primary and secondary schools have been involved in a Collaborative Action Research (CAR) process in order to analyse their current institutional context and perceive needs, strengths and weaknesses; to undertake professional development activities and the design of DIYLabs; implement DIYLabs in the selected courses; and reflect upon ways of improving the institution's performance. This paper offers a global vision of the research and implementation processes and the results achieved, from the perspective of the socioeconomic dimensions involved in a project aiming to make a difference in teaching and learning to meet the challenges of a society highly permeated by digital technology (DT).

Digital Making as an Educational Project is an innovative educational experience that has been carried out with students of the Primary Education and Social Education degrees for three consecutive years. The experience introduces digital making as an activity in which students create an object using digital technology. In the process, they not only gain an insight into how the technology works, but also learn the content and competences of the curriculum. This innovative teaching practice was carried out as action research in order to improve traditional higher education practices. In this sense, the proposal puts the student at the centre of the process as the author and protagonist of their own learning process. The experience is based on their own interests: they decide what to make based on a given context. The students work in groups and look for what they need to learn to overcome a particular challenge, while the teacher supports the process as a facilitator, offering guidance and resources when necessary. The evaluation of the whole process is regulated via a group diary (a shared online document) and an individual diary (a blog) that the students produce. The final evaluation is not only of the printed product; the students also produce a video in the form of storytelling, in which they explain how the process evolved from the initial idea to the final impression of the object. They also reflect on what they have learned, how teamwork has worked and what possibilities they believe digital making offers in the primary and non-formal educational contexts in which they will work. All of the processes are compiled in the students’ blogs, as well as in the teachers’ field notebooks. The experience was executed in collaboration with the Digital Fabrication Centres of Barcelona. The results were organised to highlight the strengths and weaknesses of using technologies to improve higher education offering an approach in which students are at the centre of the whole process. Strengths: strong student motivation, promotion of self-directed and collaborative learning and learning by doing, and familiarisation with a transforming integration of technology as protagonists. Weaknesses: hesitance and resistance to facing the challenge, management of scarce time, large

Applications Of Digital Technology In Covid 19 Pandemic Planning And Response

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